;
;   CIVILIZATION Test of Time POPUP BOXES
;    Extended Original game
;   Copyright (c) 1999 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;


@MAINMENU
@width=200
@title=The Test of Time
@options
Original Game
Science Fiction Game
Fantasy Game
Extended Original Game
Begin the Midgard Scenario
Begin a Scenario
Load a Saved Game

@MAINMENU2
@width=200
@title=The Test of Time
@options
Start a New Game
Start on Pre-made World
Customize World

@MAINMENU2M
@width=200
@title=Test of Time
@options
Start a New Game
Customize World

@STARTMENU
@width=200
@title=The Test of Time
@options
Start a Single Player Game
Start a Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Players
Three (3) Players
Four (4) Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Player Starting Positions
All Players Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI nations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under player tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Pre-made World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He or she is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game
Join a Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Office
^^We have not yet made contact with
^^other player civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of players have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Players to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=900
@title=Foreign Office
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Sir, our %STRING0 and we %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the presence
^^of any modems.

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No intelligence is available on this civilization
^^at this time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless a
^^Civilization II CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway--without it.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the War Office.
^^%NUMBER0 units lost.

@CASUALTY
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the War Office.

@HOTHUMANSDEAD
@width=250
@title=War Office
^^All players have been destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II : The Test of Time CD-ROM.
Please check that it is in a valid CD-ROM drive and then repeat the
search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Players: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.



@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Command Level
@options
Commander
General
War Minister
Chief of Staff
Leader
Supreme Commander

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 32,767 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civs--Includes 2 Aliens
6 Civs--Includes Aliens
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Empire
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Nation:
Adjective:

@CUSTOMTRIBE2
@width=500
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:



@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=The Test of Time %STRING0 (JB's add-on)
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options

@BUILDGRAPHICOPTIONS
Diplomacy Screen
Civilopedia for Advances
Animated Units

@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.

@NOTONMAP
@title=Flat Earth!
"Boy, look at that! That sure throws cold water on Columbus' theory about
the earth being round..."
"Yeah, what is it? It looks like some kind of plastic frame...and
then nothing! That was close, we could have fallen right off the edge!"
"Yeah, gives me the willies... I feel like someone is watching us"

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Explorers etc., Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Amphibious Landings
This combat unit is not trained for
amphibious invasions...


@NONCOMBAT
@title=Combat Units
This unit has no offensive value
in this combat situation...

@FIGHTER
@title=Civ Rules: Air Combat
Only our Fighters can attack Luftwaffe Aircraft.

@FUEL
@title=Civ Rules: Air units
^Your air unit has crashed!
^Aircraft must return to an airbase before they run
^out of fuel.

@FATIGUE
@title=Fatigue
These troops are tired and demoralized, General.  If we force
them to attack now, they will fight at
%NUMBER0/%NUMBER1 strength and will probably be killed.

"No cost is too great, Attaaack!"
"Order them to pull back, regroup and hold position."


@LANDFALL
@title=Unload
Captain, shall we unload our forces here?

Wait until I give the order.
Let's move out! Attaaaaack!

@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and
all of the ground units on board have already
moved this turn.

@OCCUPY
This unit can't seize control of this enemy town.
Use better suited forces to seize strategic targets. 

@TRIREME
@title=Air Ministry Report
There has been an air accident involving our aircraft. 
An investigation is underway to determine the cause...

@FAMINE0
@title=Quartermaster
Fuel reserves exhausted in %STRING0.
Your troops have abandonned their %STRING1.

@FAMINE1
@title=Quartermaster
Fuel reserves exhausted in %STRING0.
Motorized units at risk.

@FAMINE2
@title=Quartermaster
Fuel reserves exhausted in %STRING0.
We can no longer resupply our forces in %STRING1.

@DESTROYED
@title=Unconditional Surrender
The %STRING0 nation has capitulated to the %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Quartermaster
Our fuel depot in %STRING0 is running out of gasoline, General!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=Military Advisor
Sensors report a ATOMIC WEAPONS test
near %STRING0!


@MOVECAPITAL
@title=High Command
%STRING1 headquarters moved to %STRING0.


@SUPPORT
@title=Logistic Support
Too many troops headquartered in %STRING0
Our logistic teams cannot control and resupply them all.
%STRING1 withdrawn from duty.


@DISORDER
@title=Incompetent Divisional Commanders.
@width=280
Mass-confusion reigns at your Divisional Headquarters in %STRING0.  Your Combat Force's
morale is affected by poor COs, lack of supplies, broken communication lines and total
absense of purposeful directives! Reorganize quickly to avoid desertions. 

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Logistic Advisor
Order restored among your troops in %STRING0.

@WELOVEKING
@title=Logistic Advisor
@width=280
'Our troops morale is excellent in %STRING0!

@WEDONTLOVEKING
@title=Logistic Advisor
'Our troops morale is falling in %STRING0!

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Pollution near %STRING0.

@CHERNOBYL
@title=Newspaper
Atomic catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.

@ONLYSETTLERS
@title=Gtterdmmerung Rules 
No building or terrain improvements of any sort allowed! This is a
war scenario so focus on killing and destroying!!

@ENGINEERS
@title=Gtterdmmerung Rules 
No building or terrain improvements of any sort allowed! This is a
war scenario so focus on killing and destroying!!

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built at sea.

@ONLY10
@title=Civ Rules: Cities
Settlers and Engineers may not be used
to increase the size of a city beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Building
Research must be conducted to improve this area...

@RAILROADS
@title=Civ Rules: Railroads
There is already an RR in this square.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and railroads.
No further work is needed here.

@BRIDGEBUILDING
@title=Civ Rules: Building
Research must be conducted to improve this area...

@NOWATER
@title=Civ Rules: Farming
This square has no access to water.
A farm square must be adjacent to a river or ocean
square, or to a previously farmed square.

@FARMLAND
@title=Civ Rules: Farming
This square already has Farms.
Research must be conducted to improve this area...

@ALREADYIRRIGATION
@title=Civ Rules: Farming
No further work is needed here.

@ALREADYFARMLAND
@title=Civ Rules: Industrial Farmland
No further work is needed here.

@ALREADYMINING
@title=Civ Rules: Industry
No further work is needed here.

@ALREADYFORT
@title=Civ Rules: Defence
This square already has a good garrison.

@RADIO
@title=Civ Rules: Airbases
Airbases cannot be built before your
nation has a proper Air Force and
Radio communications.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.

@POLLUTED
@title=Civ Rules: Love Canal Act
You cannot build a city, airbase, or any
type of transport site in a polluted area
until the pollution is cleaned up.

@CONSTRUCTION
@title=Civ Rules: Forts
Research must be conducted to improve this area...

@NOPOLLUTION
@title=Civ Rules: Pollution
There is no pollution in this square.


@NAMECITY
@title=What Shall We Name This City?
@options
City Name:


@RENAMECITY
@title=What Shall We Rename This City?
@options
New City Name:


@ADJACENTCITY
@title=Civ Rules: Cities
Cities cannot be built in adjacent
squares.


@DISBAND
@title=Personnel Officer
Re-assign %STRING0 personnel?

No. Keep unit on active service.
Yes. Retrain the Officers and troops.

@PRODUCTION
@title=Factory order for %STRING0?
@width=500
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What advance shall our %STRING0 pursue?
@width=340
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Research Ministry
@width=400
Then we should research
@button=Auto-Research

@STEALTHESE
@title=Research Ministry
@width=400
Then we should steal

@RESEARCHNONE
@title=Research Ministry
@width=400
No advances leading to %STRING0 can be researched
at this time.
@button=Auto-Research

@STEALNONE
@title=Research Ministry
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=nation Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Factory overtime cost for %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

@COMPLETE1
@title=Buy %STRING0
^Extra manpower cost for %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^CIVIL DISORDER.

@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?

Sell it for %NUMBER0 gold.
Sell %STRING0 from all cities for %NUMBER1 gold.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, although you may
relocate it by ordering another city to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Contact the governor of...
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=320
@title=Intelligence Report
We have had reports of intense fighting between 
the %STRING0 and the %STRING1.

@SIGNPEACE
@width=320
@title=Intelligence Report
Heavy casualties have been reported by the 
%STRING0 and the %STRING1 
in the aftermath of their recent battles.

@ALLYMAKESPEACE
@width=320
@title=Foreign Office
The %STRING0 report that they have inflicted
heavy civilian losses upon the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Office
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Office
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the insane %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold to
make it worth your while?"

"No, not interested."
"Declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."


@ALLYATTACKING
@width=320
@title=Foreign Office
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Logistical limit reached!
The amount of military forces under our control
is stretching our logistics base to the limit!
Please replace or re-assign any non-used units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  All around is dust and decay.
Nothing remains but meaningless grafitti,
and a set of dilapidated and tarnished yellow arches.
This village has long been abandoned. 

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=UNITS UNDER ATTACK!
The treacherous %STRING0 forces are attacking us!

@BREAKCEASE
@width=300
@title=SHOTS ARE BEING FIRED!
The dishonourable %STRING0 have broken the cease fire!

@CANCELPEACE
@width=300
@title=Foreign Office
%STRING0 cancel peace treaty with %STRING1.

@RANSOM
@width=300
@title=War Office
Resistance leader captured!  %NUMBER0 gold ransom paid.

@PROMOTED
@width=300
@title=War Office
For valour in combat, our brave %STRING0 
unit has been promoted to Veteran status.

@MULTIPLEWIN
@width=300
@title=VICTORY!
%NUMBER0 enemy units destroyed.
Captured personnel are being sent 
to our POW camps behind the lines.

@MULTIPLELOSE
@width=300
@title=DEFEAT!
%NUMBER0 of our units were lost.
Survivors are being re-assigned
to other regiments.


@CITYCAPTURE
@width=300
@title=CITY CONQUERED!
%STRING1 %STRING3 %STRING0.  %NUMBER0
gold bullion plundered.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Office
The %STRING1 report they have %STRING4 the
%STRING2 city of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Office
The %STRING2 report they have lost the city
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Science Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=War Office
Barbarian raiding party lands near %STRING0.  Citizens
are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sir, if we change our production between items of
different general types (Units, City Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between City Walls
@ and a Legion (a Unit), for instance, or between City Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=NKVD Police Chief Report...
The purge of disloyal Red Army officers continues apace.
These traitors to Great Lenin's ideals face liquidation, 
or punishment for their treachery in the cold gulags...
We are returning their secretly horaded wealth to the people.
Funds gained from the seized possessions amount to %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Emissary
A military officer from %STRING1 %STRING2 of the %STRING3
wishes to speak with you.  Will you receive %STRING4?

"Yes. Arrange a meeting."
"No. Send %STRING4 away."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the supreme leader, %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring goodwill! I am %STRING1, ruler and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I am the famed and heroic %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I am %STRING5 He who makes nations tremble:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"Untrustworthy leader of the enemy nation,
hear now the heroic %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"Treacherous dictator, Listen now, to %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! You are lucky I have taken 
the time to meet you! I am  %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, untrustworthy %STRING6.
I am %STRING5 who you have betrayed many times:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Beware! Our words are backed with ATOMIC WEAPONS!"


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"Your ruthless warfare is barbaric and inhuman! We 
urge you, as one civilized nation to another, to
let our people live in peace!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see you have turned the tide of the war with
your Atom Bombs. We respect your determination, 
But we have the bomb also! Should you desire peace, 
we are open to negotiation."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the primitive
science of your pathetic nation."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious science has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your primitive nation has nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 to help you modernize your society.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your nation."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your useless technology does not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 gold."

Never mind.
Pay %NUMBER0 gold.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 gold."

Never mind.
Pay %NUMBER0 gold.

@SYMPATHY
@title=%STRING0 Emissary
@width=420
"We sympathize with your plight, but there is
little that we can do for you just at this time.
Perhaps we could look into setting up a Steering Committee 
to oversee a Governance Forum whch could direct a 
Working Party tasked with determining the
viability of a State-sponsored commission to resolve this
matter in the fullness of time ... 
Pending the correct processes and handoff protocols
being established first, and the appropriate measurement criteria 
being determined up front, of course ..."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your primitive nation
has not even discovered %STRING1.  We desire
the secret of %STRING3.  Do you
care to exchange knowledge with us?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this alliance
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this treaty
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
assist us!"

"Never! The %STRING1 have done us no wrong."
"Yes! Let us teach the worthless %STRING1 a lesson!"


@CANCELALLIANCE0
@width=400
@title=War Office
We have had reports of attacks by forces of the %STRING1!
All of our units in %STRING2 territory have redeployed to 
the nearest safe areas. We must now assume the worst.
This is a dark day for our nation...

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your puny nation
in exchange for %NUMBER0 gold in tribute."

"We laugh at your empty threats."
Pay %NUMBER0 gold in tribute.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your pathetic nation is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 gold in tribute."

"We laugh at your petty boasts."
Pay %NUMBER0 gold in tribute.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours.  However, we will refrain from driving
you from this continent in exchange for %NUMBER0 gold in
reparations."

"That is blackmail, and we will have none of it."
Pay %NUMBER0 gold reparations.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your nation
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 gold."

"Never! We do not bow before tyranny and greed."
Pay %NUMBER0 gold.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the world's resources.
We insist that you share %NUMBER0 gold with us at once."

"Hah! We shall not waste good money on you!"
Pay %NUMBER0 gold.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 gold."

"We are not %STRING1's personal financiers!"
Pay %NUMBER0 gold.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your nation makes us laugh.
We will agree not to crush your
worthless nation in exchange
for the secret of %STRING1."

"We ignore your hollow threats."
Give secret of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your excuse for a
nation.  We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."

"We are not intimidated by threats."
Give secret of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"Consequences, schmonsequences!"
Give secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your nation's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle.  Only the secret of %STRING1 will appease
them!"

"No. Your people are not ready for such knowledge."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."

"Our secrets are our own, and ours they shall stay."
Give secret of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the secret of %STRING1!"

"Hey! I thought we had a deal!"
Give secret of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance!  Begone
from our territory at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our territory at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your vile provocations.  Prepare for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our armies to teach you a
lesson in manners. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
you shall taste our steel.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the world
of your worthless nation.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for stinking world opinion,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the accursed Geneva Convention wrapped
around your little finger, for we would otherwise gladly
teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Office
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Office
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=War Office
Sir! We cannot maintain our war effort
against the Allied Nations!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Office
Sir! We cannot maintain an offensive
against the free world!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Office
World opinion leaves us no choice but
to accept a peace treaty.
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Office
World opinion leaves us no choice but
to accept a cease fire.
Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples.  Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing our bombers pound your nation to
ruins, we have no choice but to offer you a cease fire."

"Very well, we accept."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 people grow weary of this pointless war.
We suggest a cease fire."

"We accept--let us end this terrible war."
"Cowards! This war ends with your death!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent peace treaty confirming the
friendship between our two peoples and fixing our mutual
borders for all time.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
forces remain vigilant and we will brook no
aggression."



@OVERRULECEASE
@width=320
@title=Foreign Office
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Office
You are overruled by the Senate. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 nations.  So let it be
written; so let it be done."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the people of the %STRING1
and %STRING2 nations.  We shall
withdraw our forces from your territory
at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 nations."

@CEASEEXPIRE
@width=320
@title=Foreign Office
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant a cease fire."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a cease fire we offer
you %NUMBER0 gold in tribute to your
manifest magnificence."

Reject offer
Sign cease fire

@GROVEL
@width=320
@title=%STRING0 Emissary
"Have mercy on our humble and peaceloving
nation. We will give
you all of our gold (%NUMBER0) and
knowledge if you let us live in peace."

Reject offer
Sign cease fire

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! Our armies are mobilized for WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold
to make it worth your while...?"

Reject offer
Sign peace treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary.  Do not
presume to think you can deal likewise with us.  Keep
to your word and we shall be as brothers; betray us and
you shall taste our steel."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is becoming serious,
and we may not be able to hold out for much longer!  Please
send military help at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our new offensive."

@DIPLOMACY
@width=320
@title=%STRING0 
Our statement is: 

@DIPLOMACYMENU
"That concludes our business..."
"I suggest a PACT between our nations."
"I suggest a TREATY for continued peace."
"We request your assistance."
"We demand PAYMENT for your previous offences."
"We demand that you WITHDRAW your troops!"
"We now cancel this worthless alliance!"
"We have a proposal you may find useful..."
"We have a gift for you..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose permanent peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to EXCHANGE KNOWLEDGE.
Ask to DECLARE WAR against an enemy.
Ask to SHARE WORLD MAPS.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 nation."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your weak nation has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 nation can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0 gold, we would
have a deal . . ."

Reject offer.
Throw in %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0 gold to
sweeten the pot?"

Reject offer.
Throw in %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=400
@title=%STRING0 Ambassador
"The current situation dictates that embassies are to be closed for the time being."

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
global domination plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your puny nation is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in recognition of the famed friendship
between our peoples."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"We must wage war upon the evil . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"We have no wish to attack the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the worthless %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will ruthlessly assault the evil
%STRING1 in exchange for
%NUMBER0 gold to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"Are you mad!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0 gold..."

"Ah! Forget it..."
"How fortunate that we have %NUMBER0 gold right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Office
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Office
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Office
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of geography with you."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Emissary
"You are forever wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 nation gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"Hmmm...What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to talk with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send the necessary forces to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your troops have turned their greedy
eyes towards our great city of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
cities."


@TERMS
@width=320
@title=Foreign Office
Remember, Sir, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 cities.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest city.
"And leave our people at your mercy? Never!"

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
War can be avoided if you can comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for WAR!"

@WITHDRAWN
@width=320
@title=Foreign Office
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=320
@title=Foreign Office
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our nation is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our nation is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the world of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."

"No, not interested."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great nation.  Join
us in crushing the %STRING1 and we shall rule
the world together!"

"No, not interested."
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the wonders
of %STRING2. Absolutely
no scribes will be allowed."

@ANNOYALLIED
@width=320
@title=General Corps
We are not ready to wage a war with the %STRING1!
If you wish to attack this nation, certain preparations 
must be carried out first...


@ANNOYPEACE
@width=320
@title=Foreign Office
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break treaty.


@ANNOYVASSAL
@width=320
@title=Foreign Office
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Office
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Violate cease fire.

@ANNOY
@width=320
@title=Foreign Office
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Office
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
We must look into new sources of income...

Continue
Change Commerce Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Contact City Agents
Investigate City 
Steal Technology Plans
Sabotage Enemy Facility
Poison Water Supply
Plant Atomic Device
Help Fund Coup

@SABOTAGEOPTIONS
@width=320
@title=Espionage Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our agent has escaped, and achieved veteran status!
He has been returned to %STRING1 to await orders.

@BOND
@width=320
@title=Intelligence Advisor
Our agent has escaped unharmed!
He has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Intelligence Advisor
The enemy has captured our agent after completing his mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our agent was captured before completing his mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Office
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Office
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Agent Orders
Shall our agent attempt to steal a specific blueprint?

Take what we can get.
Yes.

@STEALHARD
@width=320
@title=Agent Orders
The %STRING0 of %STRING1 are vigilant and wary, Sir.
Shall our agent attempt to steal technology anyway (he
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Agent Orders
Shall we give our man a primary target,
or tell him to use her judgement?

Use his judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
city garrisons is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our agent reports that the enemy AA complex
is surrounded by guard towers, MG nests,
and fighter patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=320
@title=International Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an international incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
your continued espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Newspaper
International Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the government! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=War Office
%STRING0 use atomic weapons!

@SDI
@width=320
@title=War Office
Heavy AA Defense in %STRING0 thwarts atomic attack!

@PLANTEDNUKE
@width=320
@title=Newspaper
Mysterious atomic Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Atomic Terrorism!
Atomic explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will defect for %NUMBER0 gold.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will defect for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=War Office
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a city's improvements
in a single turn.

@PARTISANS
@width=320
@title=War Office
%STRING0 partisans reported in the ruins of
%STRING1!


@REPORTSCIENCE
@width=540
@title=Research Ministry Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Military Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=800			
@title=Foreign Office
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sir, our %STRING0 and we %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Office
We have full control over all other nations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=600
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
THE WONDERS OF OUR TIMES
THE WONDERS OF OUR TIMES
THE WONDERS OF OUR TIMES
THE WONDERS OF OUR TIMES


@AMBASSADORS
@width=320
@title=Foreign Office
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Research Ministry
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=Newspaper
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=Newspaper
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=War Office
The %STRING0 nation is plunged into chaos triggered by 
the fall of central authority! Disaffected factions 
take their chance to sieze power and the when the 
battle is over, the nation is split between loyal 
(%STRING0) and dissident (%STRING1) factions.

@FERTILE
@width=420
@title=Civilian Advisor
Reports indicate the regions under %STRING1 control
have a combined population of %STRING2 citizens.

@CARAVANMENU
@width=320
@title=%STRING0 Trading Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 workers from %STRING1 arrives in %STRING2.
Trade Pact signed.  Revenue: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Food supplies from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 workers from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade pact signed.

@CARAVANBUILT
@width=420
@title=TRADE 
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=SUPPLY
@button=Confirm and Zoom
Confirm %STRING0 supply?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other city!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=320
@title=War Office
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=War Office
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Office
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Office
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=War Office
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=War Office
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=420
@title=City Captured!
Forward elements of the %STRING0 %STRING1 accept 
the surrender of the %STRING2 defence garrison!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
These troopers have already moved this turn.
Trooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Office
United Nations forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Office
World opinion forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=War Office
Enemy attack near %STRING0!

@PEARLHARBOR
@width=320
@title=War Office
%STRING0 %STRING1 catches %STRING2 ships in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Air Recon
%STRING1 in %STRING2 puts up heavy resistance!

@BATTERY2
@width=320
@title=Air Recon
%STRING1 and %STRING3 in %STRING2 puts up deadly resistance!

@SCRAMBLE
@width=320
@title=Air Recon
%STRING0 %STRING1s battle furiously to defend %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Air Recon
%STRING1 %STRING2 make amphibious assault!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Factory Leader
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Research Ministry
Aircraft bring back photos of Earth from stratosphere!

@LONGMOVE
@width=320
@title=Field Officer
Unit has lost radio contact.

Order them to stop.
Continue.

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 city.  Continue anyway?

Delay Settler production.
Build Settlers anyway (disbands city).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Office
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Office
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Office
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Research Ministry
%STRING0 build spaceship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Research Ministry
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Research Ministry
%STRING0 LAUNCH spaceship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Research Ministry
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Research Ministry
%STRING0 spaceship arrives at Alpha Centauri I!

@SPACERETURNS
@width=320
@title=Research Ministry
%STRING0 spaceship returns to Earth.

@SPACEDESTROYED
@width=320
@title=Research Ministry
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=ENCYCLOPEDIA DICTORIA
^^%STRING1 completes his military textbook:
^^'The %STRING2 armies in the World'

@HISTORIANS
11
General Von Paulus
General Rommel
Marshal Timoshenko
General Alexander
Admiral Nagumo
General Patton
General Rundstedt
General Chiang Kai-shek
General Guderian
Marshal Zhukov
Admiral Doenitz

@HISTORIES
BEST EQUIPPED
MOST POWERFUL
MOST ADVANCED
MOST LOYAL
MOST NUMEROUS

@HISTORYRANK
Glorious
Great
Formidable
Mediocre
Fragile
Weak
Laughable

@ALLOWUN
@width=320
@title=War Office
The Senate chooses to allow the action
under the guise of a "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=War Office
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=War Office
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=War Office
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=War Office
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=War Office
The leader of the Resistance group %STRING0 has sent 
us a message: "We shall liquidate all citizens in the 
city of %STRING1 unless you pay us %NUMBER0 gold at once!"

"We do not negotiate with scum!"
Pay %NUMBER0 gold.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airbases.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airbases!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=War Office
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=War Office
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=No craft available...
The city of %STRING0 has already 
conducted an airlift operation this turn. 
All transport craft are busy.

@WESHOT
@width=320
@title=Air Command
Our brave fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Radar Sweep
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Squadron Leader
Enemy fighters are based near our cities.  
They could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Field Commander
What will be our target?

@PILLAGEMENU
Industrial Farmland
Food Production
Industry
Airbase
Fortress
Civilian Housing
Transport Network

@ALLIEDREPAIR
@width=320
@title=War Officer
The %STRING1 have helped to re-supply our %STRING2.

@CANESCAPE
@width=320
@title=War Office
Sir, Enemy troops are assaulting our capital!
I suggest that we use %NUMBER0 gold to evacuate the 
government to %STRING1 while there is still time!

I will never abandon the people!
We fight on! Pay %NUMBER0 gold.

@ESCAPE
@width=320
@title=Spies Report
%STRING2 government retreats to %STRING1!

@ESCAPE2
@width=320
@title=War Office
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=320
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=400
@title= Hitler approves new research facility...
The first secret weapon complex opens near %STRING1. 
Nazi strategy is now the development of the best weapons: 
The armour, the rockets, the jet fighters and the submarines, 
all without equal in the Allied militaries...

@LANDING
@width=320
@title=Personnel Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Orders
New combat abilities are available.

@NEWFORTRESS
@width=320
@title=Fortress
Fortress squares double the defense of units 
defending within, and prevent more than one unit 
at a time from being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift order 
to move between any of our cities with Airbases.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Railroads increase resource shield production by 50%%. 
Units moving along railroads expend no movement 
points to do so.

@NEWFARMLAND
@width=320
@title=New Orders for Farm Leaders
Farm workers can now increase food production by 50%%, 
but only for cities containing the Supermarket improvement.

@NEWPARADROP
@width=320
@title=New Orders for Paratroops
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Spaceships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?

No
Yes

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your nation has conquered the known world!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to stay in command? 
(No further score will be recorded).

No, I wish to retire...
The battle rages on!

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Angry
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 the War Master
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Angry
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 the War Master
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=350
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the install, try
running the utility "vfwfix.bat" in the game's
"civ2\video" directory on the CD-ROM. If
you continue receiving this message, please
contact Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless a
Civilization II CD is in the CDROM drive.

@PICKMUSICTOT
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Crusade"
"Alien"
"Mongol Horde"
"The Apocolypse"
"Jurasic Jungle"
"New World"
"Tolkien"
"Mars Expedition"
"Jules Verne"
"They're Here"
"The Dome"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the planet Alpha Centauri I,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!




@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the planet Alpha Centauri I,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.




@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the planet Centaurus,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
Good luck. (You'll need it.)

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the planet Alpha Centauri I,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, you and your people
have not been defeated yet,
but there is a new battleground
waiting in the stars.

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II The Test of Time requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus tank
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air 
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@NOTHIGHCOLOR
@width=440
@title=High Color Display Required
Civ II The Test of Time requires a
high color (16 bit) display in order
to run. Please select high color for
your display and restart the program.


@WRONGMAPSIZE
@width=320
@title=Error
The map you are trying to import must
^be the same size as your current map
^^Current Map = %NUMBER0 x %NUMBER1
^^Import Map = %NUMBER2 x %NUMBER3


@FAILEDTOSAVE
@width=320
@title=Error
Failed to save map file.

@NONDISBANDABLE
@title=Civ Rules: Non-disbandable
This unit is an elite regiment, and
it cannot be disbanded.

@NOTRANSPORTER
@width=320
@title=Civ Rules: Airports
Units may only be transported between
cities with Airports.

@NOTRANSPORTER2
@width=320
@title=Civ Rules: Airports
None of your other cities have Airports!
Units may only be transported between
cities with Airports.

@TRANSPORTERSELECT
@width=440
@listbox=12
@title=Select Target City For Transport

@ALREADYTRANSPORTERED
@width=320
@title=Civ Rules: Airports
The city of %STRING0 has already conducted a transport
operation this turn.  Only one unit may be transported
into or out of a city in a single turn.

@TRANSPORT
@width=320
@title=Science Minister
Transport from %STRING0 to %STRING1 successful!

@ALREADYTRANSPORTER
@title=Civ Rules: Transport
This square already has a transport site.

@BUILDTRANSPORTER
@width=200
@title=Transport Site Destination

@NATIVETRANSPORT
@width=200
@title=Destination 

@TRANSPORTOPTIONS
Earth
Underground
Beta Cent. I
Beta Cent. II

@BUILDTRANSPORTERTYPE
@width=200
@title=Transporter Type

@TRANSPORTERTYPEOPTIONS
Tunnel
Elevator
Not Used

@RESEARCHMANAGER
@width=320
@title=Pick Technology goal. Current=%STRING0
@listbox

@ENEMYINTERRUPTERS
@width=320
@title=War Office
There are enemy Squadrons based near the city.
They could intercept Airport operations!

Cancel transport.
Proceed.

@INTERRUPTED
@width=320
@title=War Office
The %STRING0 have destroyed our air transport operation!

@WEINTERRUPTED
@width=320
@title=Air Minister
Our interceptors have destroyed an attempted
transport operation into %STRING0!

@WEDETECTED
@width=320
@title=War Office
We have detected an enemy transport
operation into %STRING0!

@ADVNOTAVAIL
@width=360
@title=Advance not available
This advance is not available to you at this time.

@SCORE
History records that the year %STRING2 marked the end of
the long reign of %STRING0, legendary leader of the %STRING1.

@IMPORTMORE
@title=Import Maps
@width=340
^^This game type requires %NUMBER0 maps
^^Please select map number %NUMBER1 now

@;this line must remain at end of file
